X6 System developed by Georgios Chatzipetros under the Open Game License.

Please refer to the X6 Core Rulebook for further information about this form.

Settings

Priorities (0 points remaining)

Attributes

Skills

Assets

Randomization

Randomization Tip: To give the possibility of this character having a custom specialty (for example, Arts & Crafts) you will need to create the custom specialty first.

Wound Thresholds

Minor Wound: 5

Serious Wound: 10

Critical Wound: 20

Attributes (10 points remaining)

Attribute Specialties (50 levels remaining)

Strength Specialties

Dexterity Specialties

Reason Specialties

Intuition Specialties

Willpower Specialties

Charisma Specialties

Skills (15 points remaining)

Skill Specialties (75 levels remaining)

Athletics Specialties

Business Specialties

Computers Specialties

Demolitions Specialties

Drive Specialties

Education Specialties

Empathy Specialties

Etiquette Specialties

Firearms Specialties

Investigation Specialties

Medicine Specialties

Melee Specialties

Perception Specialties

Persuasion Specialties

Pilot Specialties

Politics Specialties

Science Specialties

Stealth Specialties

Assets (4 remaining)